Simulation
refers to an ability to understand and build models of real-world activities.
(Jenkins, 2009) This is quite prevalent within education, much like the use of
play. Simulation can be used to explore new concepts in ways that were
previously a mystery, however it does involve a thorough understanding of what
it is you are simulating.
While
this is a useful skill when used within an education context, it loses a lot of
its potency when you acknowledge the most straightforward example of
simulation, which are video games. As a whole, I am not opposed to video games,
they can be entertaining and complex and even educational. I am, however,
opposed to people spending hours and even days sitting in front of a screen
playing a simulation of war. Society today has absolutely taken video games too
far and they have lost the power that they once possessed.
Simulation
in video games could be used for very useful things within new media. For
example, if the world were to use video games as a way in which to learn new
concepts that were previously too difficult for someone to understand, that
would be a good use of this technology. I can remember being in elementary
school and loving to play the video game Math Circus, because it was not only
fun, but it also helped me figure out my worst subject in school, math.
Simulation is a skill that not everyone possesses and that a person has to
actually work to get better at, as opposed to play where it comes naturally to
almost everyone. The struggles when it comes to simulation are that the world
apparently struggles to use it to advance society as opposed to get them glued
to their screens for the rest of eternity.
If
it were instead used exclusively for educational purposes, I believe that
simulation would be one of the most important new media skills to have been
presented by Jenkins. However, due to the overwhelming use of simulation as
entertainment and a way to melt one’s brain, it would appear to be one of the
less useful skills to possess. Though, it can be seen as one of the more useful
ones when used in an educational context. Simulation really seems to cover both
areas, educational and entertaining, though not necessarily in a good way.
Works
Cited
Jenkins,
H (et al). (2009) "Confronting the Challenges of Participatory Culture:
Media Education for the 21st Century".
The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and
Learning. The MIT Press. Cambridge, Massachusetts.
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